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Using artillery to shoot objects in IL2 FMB missions and campaigns

Submitted by nearmiss on Mon, 2003-05-05 15:45
  • IL2 Mission and Campaign Building

Using artillery to shoot at objects
How to get artillery to effectively shoot ground target objects.
The are three important factors in shooting moving or stationary objects with artillery
1) Alignment with target
2) Distance between artillery and target
3) Line of sight.
First thing to do setting up your artillery...
Set the artillery you plan to use on the map, then place a large target object close to it on the map. I usually use a large object so I can see it best. Make sure the artillery and target object are each different colors.
You should set them up so the target is in the direction from the artillery piece, as it would be in the mission except the distance will be greater. I usually do this by using the grid for better alignment and placement between the artillery piece and the target.
Now you're set - Select the artillery object and zoom in on it by depressing the enter key. You be placed in close proximity to see your artillery piece. Aim your artilley piece, line of site, with the target. Use the number pad to turn the gund and get good target registration as possible. You should visually be able to see the gun is aligned as well as possible with the target object.
Next, you need to be aware that line of sight will not altogether make the artillery shoot effectively. If you have an artillery piece just over a hill from the target and there is no line of site, (that you can see) You will probably not have a shooting artillery piece. This can be a very big annoyance, because you have to zoom in and move around all over the place to make sure your targeting is in line, and there is good line of site to the target.
Distance between the artillery piece and target object is also important. The artillery pieces have effective ranges rate of fire, and weapon power. It is a combination you need to be aware.
Zoom out and you should have an artillery piece that will shoot at your target and hit it. Next you should slide the target and artillery apart. maintaining the alignment between them as carefully as you can.
Distance between the artillery and target is so important. but always remember you need to view the range from the artillery to target object. Line of sight is important, even if the distance is great enough you cannot see the target object.
You should place a static camera in close poximity to the artillery piece and one by the target for testing purposes.
You should play the mission. If the artillery is not shooting you'll have two a address the 3 basic requirements.
If your artillery is shooting, but falling short of the target, which you can see with your static camera. Then you'll know you're too far away.
If everything looks good return to the FMB
If you want to place more artillery objects click on the artillery object and inset new ones. All the new artillery objects should be inserted placed with the same alignment as the first. You can create and move the artilley pieces around for proper placement.
You may have to select the artillery pieces individually and zoom in to assure line of sight and target alignment is pretty close.
You can see on the grids if your distance to the target is within range.
Rate of fire of your artillery can be very important, if your target objects are moving.
This is the starter thread on this subject, and not a complete work. If you have something to contribute please do. Please try to address the subject issues in an instructive manner and carefully worded manner. Screenshots might even help, if you're pursuaded to include them.

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